|
Radu Baciu (1 aprilie 2002) :
Chapter 1. Murphy's law: "If anything can go wrong, it will."
"Don't expect
to win, since you lose the game if you dream."
"You end up losing the game, as soon as you thought think that
the game is won."
"If there are many bad moves available, you dare to choose only
the worst."
"The weaker player chooses moves that help the stronger player
win."
"Stones placed before a match with a big gap of strength are placed
so that a weak player presents it to a strong player."
"Superficial knowledge is a cause of great hurt."
"A weak player chooses the only way to death after a long period
of deliberation."
"Every solution breeds new problems."
"One misfortune comes on the neck of another."
"The hidden flaw never remains hidden."
"Choose a move to make immediate gains instead of a move to make
big territory in the near future."
"There are wrong moves beside good moves."
"Don't move further if your stones group seems to be dead."
"Don't peep the point where you can cut."
"Go strategy can be defined as follows: Player should make moves
so as to increase the possibility of the opponent making a blunder."
"It becomes more serious at the latter part of the game than at
the begining of the game when you make a blunder. You should regard
it as welcome if you make a blunder in the early period of the game."
"The game of Go has been described as follows: A game of go is
a sequence of failures, strategy involves playing to minimize the possibility
of failure."
"When reading out a fight in a handicap game against a stronger
player, calculate the number of the opponent's liberties by first counting
your own and adding one."
Chapter 2. Law of improvement.
(When you study joseki, you lose two stones in strength.)
" The meijin
doesn't know joseki"
"The more you study joseki, the weaker you are in strength."
"To learn many josekis by heart does more harm than good."
"You should not imitate a professional player, you should make
moves by yourself."
"When you are relatively sure that you can't make a certain move,
assume you can't."
"Plays that works in theory do not work in practice, plays that
work in practice do not work during the game."
"A game which begins well ends poorly. A game which begins poorly
ends worse."
"You may seem to be very strong when you are learning from professional
player, but it is never the case in actual games."
"The time taken to deliberate next one move is inversely proportional
to the advantage of that game."
"Thinking is the same as the sleeping for weak players."
"A long period of pondering will not help you make progress, but
you cannot become stronger without deliberation."
"You do capture stones, but you cannot win the game."
"If you understand a professional player's comments, you do not
need to study under him any longer."
"When your stronger opponent shakes himself nervously, the game
is hopeless."
"When your stronger opponent says, I am hard pressed to find a
good move, the situation is becoming be interesting for him."
"If your stone jumps over the board, you will lose the game."
Chapter 3. Law of a fight in the Go game.
(There is no master who wins a game without a bloody fight.)
"The higher
the prize money is , the more difficult it is to play a famous game
in big-title matches."
"There is never a famous game in the big-title matches."
"It is very seldom that the give and take are divided almost equally,
even when we play josekis."
"There is no battle if you don't make moves."
"A battle begins after finishing fuseki."
"We make alternate moves in the game of Go. Therefore, the situation
seems to swing back and forth as stones are played."
"There are many cases when even stones moved in order to help in
a battle become only obstacles."
"'Gote' move has 'sente' potential."
"Offense is the best defense."
"Too offensive a fight leaves a thin situation as a whole after
your opponent has weathered your attack."
"There is no better way but to make possibilities existing in a
situation without straight attacking."
"Don't want so much unless you lose a game."
"What the pros do easily on TV is impossible when you try it on
the real game."
"There is no sequence so simple that it can't be messed up."
"Any difficult sequence can be made impossible if enough time is
taken to study it."
"If you play one good game a month it will be outside of tournament
play."
"The simpler the sequence, the greater the chance of blowing it."
"There are two kinds of luck: (1) Bad Luck - yours and (2) Good
Luck - yuor opponent's."
"If you don't expect it, and it's bad, it will happen."
"You will never make three good moves in a row."
"A game of the Go which begins well ends badly. A game of the GO
which begins badly ends worse."
"There is no eye-forming sequence even when you pray to God."
Chapter 4. Murphology applied to the game of Go.
"If it gives
you enjoyment, it's play; if it gives you relaxation, it's hobby; if
it gives you a nervous breakdown , it's Go game."
"It feels good, you are doing it wrong."
"The best way to play the game will become obvious as soon as the
game is ovver."
"No move ever ends up exactly as planned."
"When you have successfully overcome one bad habit, two others
will surface."
"The most valuable tip is the one you forget."
"A 5-kyu handicapper who set his sight high will remain a 5-kyu."
"There are many types of players - all of them equally ridiculous."
"A good disposition indicates that the game has just been started."
"Players who try to emulate 'Meijin', 'Honinbo' and 'Kisei' simulataneously,
you resemble none of them."
"If we learn from our mistakes, then Go players are the most learned
peoole on Earth."
"The time spend on studying 'joseki' will inversely proportional
to the amount of improvement."
"Nothing looks as good close up as it does from far away. Or -
nothing looks are good from far away as it does close up."
"All probabilities are 50 percent. Either a thing will happen or
it won't.Likelihoods, however, are 90 percent against you."
"If a situation requires undivided attention, it will occur simultaneously
with a compelling distraction."
"The time it takes to rectify a situation is inversely proportional
to the time it took to do the damage."
"All alternatives are infinitely complex. The illusion of simplicity
comes from focusing attention on one or a few sequences."
"If you distinguish between good advice and bad advice, then you
don't need advice."
"Urgency varies inversely with importance."
"The most delicate component will the one to drop."
"Given a bad start, trouble will increase at an exponetial rate."
"There is no job so simple that it cannot be done wrong."
"Opportunity always knocks at the least opportune moment."
"Things go right so they can go wrong.
Top
Index de teorii
|