Theories
1


Week 20


From: "Robert Jasiek" <jasiek@snafu.de>

Newsgroups: rec.games.go,fj.rec.games.go,japan.games.go
Sent: Thursday, May 17, 2001 9:10 AM

Subject: Report: The 1st International Conference on Baduk (ICOB 2001)


GENERAL

Date: 2001-05-11 to 12

Site:
South-Korea, Bangmok Memorial Center, Myongji University

Organizers:
Baduk Department of Myongji University incl.
Soo-Hyun Jeong and Sang-Dae Hahn

Sponsors:
Korea Baduk Association
Samsung Fire & Marine Insurance
CyberKiwon

Format:
30 minutes per speech; regular language was English; presentation media were available; journalists incl. film cameras were present;
ca. 60 people in the auditorium

Participants:
ca. 35 speakers invited (Korea 6, China 3, Japan 3, various other countries 1 each); some (mainly from China, Japan) could not come because of VISA problems; ca. 25 actual speakers; all participants were highly educated and very enthusiastic Go players and researchers, whether amateurs or professionals

Proceedings:
ICOB 2001 / The 1st International Conference on Baduk; Department of Baduk Studies / Myongji University; identification code: none

LECTURES

Theorem Proving in the Game of Go, Tristan Cazenave, France:

Subgames with goals (like connection) are considered by using mathematics to describe otherwise only heuristical strategic analysis precisely. Abstract proof search and other search methods sincerely reduce calculation complexity in computer Go. [The work is impressive and promising. The speaker will continue this research as a professor.]

Machine Learning Theory,
Jan Ramon, Belgium:

So far computer Go fails also because too much human wisdom requires description. Machine learning tries to overcome this by letting the programs learn Go theory themselves. However, still it must be defined _what_ should be learned. [Because of this difficulty quick breakthroughs are unlikely, unless an application is very sepcialized.]

The Relationship between Baduk and Prevention of Aging, Young-Hwa Yun [female], Korea:

Neurons, Learning, Age, and their interdepencies are discussed.
Neurons as well as their connections change. This is mostly so for young people but continues even for elderly people if only they do continue to learn. Baduk is a useful study object for keeping one's brain actively changing and thus healthy. [While the general dependency between learning and changes of neurons seems verified, the exact effect of Baduk in particular remains unclear.]

Expert Memory in Chess,
Il-Ho Choi, Korea:

Psychological studies try to assess ways of information storage by expert players in comparison to weaker players. Different types of storage (e.g. a long-term memory) exist. Human expert skill does not imply skill in general. Research is done on explanations for this. [The psychological studies seem to be profound while much future research as to correct interpretations is required.]

ELO Based Rating System for Baduk Players,
Ales Cieply, Czech:

On overview on theory and practice of the EGF rating system and tuning of some of its parameters is given. The system is said to be reliable and extendable to include players of more countries. [The major obstactles of rating systems will not be overcome easily because of, e.g., partially too little data input.]

The Efficacy of Using the Board Game Go for Understanding Patterns of East Asian Thinking, Earnest Brown, USA:

Asian thinking and philosophy is reflected in Go as a game and in its strategies. E.g. Asian military planning has aspects similar to Go strategy. Go might be a tool for Westerners to gain better access to Asian thinking. [I have not really understood the lecture yet because I am not familar with the underlying philosophical background.]

The Study of Culture of Baduk, Heung-Yun Cho, Korea:

Anthropological studies suggest that fundamental aspects of shamanism in Eastern Asia can be compared to mythologic foundations of Go. [I will have to read to paper before really understanding any details.]

Influence of Ancient Baduk on the Modern Science and Economics, Lazarev Alexei, Russia:

Modern science and economis have developed powerful methods of scientific study. Often these lack example study objects that are difficult and complex enough for gaining new insight. However, Go is often very suitable in this respect.

The Study of Even Game System Establishment,
Fujio Mizuguchi, Japan:

Ancient playing material, archeologic and literary evidence suggests that and how Go with systems of setup stones at the beginning of a game changed and finally resulted in even game Go starting from the empty board. [Different theories exist because evidence is rare. E.g. one theory locates the origin of Go in or near to Tibet.]

[The Study of Scientific Principles in Baduk],
Woo Ga Yang, Taiwan:

Actually, it was a lecture about a method of teaching Go to children relying on a division of all stones into nets, fish, walls separating others, and useless walls in between walls.
Further fun and study games (related to Go) were presented. [The vocabulary is refreshing but apparently a little too simplifying.]

The Issues in Popularization of Baduk in the West,
Chi-Hyung Nam, Korea:

While teaching in the East heavily relies on examples, teaching in the West tends to use principles. Therefore teaching by Asian professionals in the West can be difficult. Empirical surveys contribute to solving this problem. [Korean professionals are very serious in promoting Go in the West now and even want to surpass other countries.]

Ten Proverbs for Mentoring Adult Novice Go Players,
Michael Turk, Australia:

Teaching adult beginners has its own difficulties. E.g. an enthusiastic teacher might easily explain too much or miss the particular needs of his pupils. These problems should be studied and a reasonably simplified teaching style applied. [As always, teaching depends on the particular relationship between teachers and pupils. Simplification will not work in all cases.]

A Way of Introducing Go to Children,
Toma Iulian, Romania:

A method of teaching Go to children similar to that one promoted by the EGF is explained. Essentially children are supposed to be proud of discovering concepts for themselves. Teaching pretends to use Ing rules but in fact uses superko because of simplicity. [The speaker was not aware that the nasty Ing fill-in counting can be replaced by the easier stone counting, which only fills regions surrounded only by one's own stones, then removes pairs of one black and one white stone, and then leaves the score as its remainder.]

The Present and Future of Baduk Instruction in China,
Hyeong Gyu Hwang, China:

[The speech was in Chinese and I have not had time to read the text yet. So I can only state my first impression that teaching teachers is done excessively and on a methodically high level.]

Amateurs' Scientific Contribution to the Future of Go,
Robert Jasiek, Germany:

During the last few years amateurs have contributed a lot to scientific Go theory by discussing in the Internet.
Examples presented were Go rules mathematics with its fixed ko rule, which leaves no ko fight, showing that game trees are so powerful that they can be applied even for pass fights with a molasses ko, and written languages used to describe strategic functions of moves, collections of moves, groups, etc. in general. [The contents was said to be on a high, controversial level.]

Middle-game Strategies,
Gabor Szabics, Hungary:

A particularly excellent type of middle game moves relies on accurate reading, achieves an important goal, and ensures that one's own positions unrelated to the goal remain uneffected from the fight following play of such a move.
[The given examples were impressive but everybody keeps wondering how to detect those excellent moves.]

The Study on Rational Method on Endgame,
Jeong-Woo Kim, Korea:

For human endgame calculation different, competing value description systems exist, which are not easily compatible to each other. Their merits are discussed. [This is very useful, applied study, although maybe not quite as formal as combinatorial game theory so far.]

The Study of Cognitive Method on Baduk Problem Solving,
Soo-Hyun Jeong, Korea:

It shall be studied how human players of different strengths solve Go problems. Empirical evidence collected in Korea suggests that strong players concentrate on a by experience well chosen narrow search, which can fail in case of eccentric moves. Computers think differently because their brains rely on other advantages. [Much study remains to be done, e.g. also collection of data outside Korea.]

A World-wide Go Game Repository,
Jan van der Steen, Netherlands:

A quick overview on the Database, its means, and presentations and its flexible add-ons in the future was given. [The database is big and powerful and so the text describing might reveal more interesting information, although it does probably hardly cover every aspect.]

Some Problems of English Translation of Baduk Terms,
Charles Matthews, Great Britain:

Because of time restrictions, only a few problems of translation could be illustrated but it has become clear that they can origin from a large number of different methodical causes. E.g. the object rice measure is not known the West and thus a direct translation has little meaning.

Systems of Competitions and Their Influence om the Development of Baduk As a Sport,
Zoran Jankovic, Yugoslavia:

Tournament systems, their practical application, the development and promotion of Go as a sport among others in Yugoslavia was discussed. [Concerning tournament systems only basic information was given. On the other hand, it has become clear that national support of sports can greatly promote the game.]

Baduk and Human Life,
Wlodzimierz Malinowski, Poland:

This was a pathetic report of the positive effect that Go has had on the speaker's life.

Gaming: Between Rule System and Freedom,
Francesca Antonancci, Italy:

From some philosophical point of view one can draw and study parallels between playing Go and education. [I will have to read to paper before really understanding any details.]

SHORTCOMINGS

Preparation time for the conference was too short and caused a few minor problems like not perfectly edited proceedings. There were no participants from Latin America or New Zealand, maybe because nobody applied.

CONCLUSION

The conference and all activities thereafter (visiting Seoul and Baduk academies) were well organized and brought different cultures and scientific approaches together. It was a great experience and we can expect much from future conferences. Korea is at the top of playing and aspires to get at the top of teaching, researching, and organizing. Considering all the current activities, achievement of this is not unlikely. However, in view of the conference's scope every Go player in the world will profit.

robert jasiek

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